DotCompute Documentation
Welcome to the DotCompute documentation. DotCompute is a high-performance, Native AOT-compatible universal compute framework for .NET 9+ with production-ready CPU and CUDA acceleration.
Quick Links
What is DotCompute?
DotCompute provides GPU-accelerated compute capabilities for .NET applications with:
- Production-Ready Performance: Measured 3.7x-141x speedup over CPU on real workloads
- Multiple Backends: CPU (SIMD), CUDA, Metal, OpenCL support
- Native AOT Compatible: Sub-10ms startup times, zero runtime code generation
- Simple API: Write kernels once in C# with
[Kernel]attributes - Comprehensive Testing: 215/234 tests passing (91.9% pass rate)
Status
| Component | Status | Coverage | Description |
|---|---|---|---|
| Core Runtime | ✅ Production Ready | 91.9% | Orchestration, debugging, optimization |
| CPU Backend | ✅ Production Ready | ~85% | SIMD vectorization (AVX512/AVX2/NEON) |
| CUDA Backend | ✅ Production Ready | ~85% | NVIDIA GPU support (CC 5.0+) |
| Metal Backend | ✅ Production Ready | 85% | Apple Silicon optimized |
| OpenCL Backend | 🚧 Foundation Complete | ~70% | Cross-platform GPU support |
| Memory Management | ✅ Production Ready | ~85% | Unified memory with 90% pooling |
| Algorithms | 🚧 Active Development | ~75% | Linear algebra, FFT, numerical methods |
| LINQ Extensions | 🚧 In Development | ~60% | GPU-accelerated LINQ queries |
System Requirements
- .NET 9.0 or later
- For GPU Acceleration:
- NVIDIA GPU with CUDA 12.0+ (Compute Capability 5.0+)
- Apple Silicon M1/M2/M3 with Metal 2.4+
- OpenCL 1.2+ compatible device
Installation
# Core runtime
dotnet add package DotCompute.Core --version 0.2.0-alpha
# CPU backend
dotnet add package DotCompute.Backends.CPU --version 0.2.0-alpha
# CUDA backend
dotnet add package DotCompute.Backends.CUDA --version 0.2.0-alpha
# Metal backend (macOS only)
dotnet add package DotCompute.Backends.Metal --version 0.2.0-alpha
Quick Example
using DotCompute.Abstractions;
// Define kernel
[Kernel]
public static void VectorAdd(ReadOnlySpan<float> a, ReadOnlySpan<float> b, Span<float> result)
{
int idx = Kernel.ThreadId.X;
if (idx < result.Length)
result[idx] = a[idx] + b[idx];
}
// Configure services
var services = new ServiceCollection();
services.AddDotComputeRuntime();
var provider = services.BuildServiceProvider();
// Execute on GPU
var orchestrator = provider.GetRequiredService<IComputeOrchestrator>();
var result = await orchestrator.ExecuteKernelAsync<float[], float[]>(
nameof(VectorAdd),
new { a = dataA, b = dataB, length = 1_000_000 }
);
Documentation
- Articles: Guides, tutorials, and conceptual documentation
- API Reference: Complete API documentation
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