Orleans.GpuBridge.Core Documentation

GPU-Native Distributed Computing for Microsoft Orleans

Transform your Orleans applications with GPU acceleration while maintaining familiar .NET patterns

Getting Started | API Documentation | Articles | GitHub


What is Orleans.GpuBridge.Core?

Orleans.GpuBridge.Core enables GPU-native distributed computing for Microsoft Orleans applications. This revolutionary framework allows you to build actors (grains) that reside permanently in GPU memory, processing messages at sub-microsecond latencies.

Key Features

  • 🚀 100-500ns Message Latency - GPU-native actors process messages 20-200× faster than CPU actors
  • 💾 GPU-Resident State - Actors live permanently in GPU memory with zero kernel launch overhead
  • 🔄 Ring Kernels - Persistent GPU kernels running infinite dispatch loops
  • ⏰ Temporal Alignment - HLC and Vector Clocks maintained entirely on GPU
  • 🕸️ Hypergraph Actors - Multi-way relationships with GPU-accelerated pattern matching
  • 🧬 Knowledge Organisms - Emergent intelligence from actor interactions
  • 🔌 Familiar .NET APIs - Standard C# async/await patterns with full type safety

Performance Breakthrough

Metric Traditional CPU Actors GPU-Native Actors Improvement
Message Latency 10-100μs 100-500ns 20-200×
Throughput 15K msgs/s 2M msgs/s 133×
Memory Bandwidth 200 GB/s 1,935 GB/s 10×
Temporal Ordering 50ns 20ns 2.5×

Performance Note: The performance figures above represent targets achievable on native Linux with persistent kernel mode. WSL2 environments have limitations due to GPU-PV virtualization that prevent persistent kernels, resulting in higher latencies (~5 seconds in EventDriven mode). For production deployments requiring sub-microsecond latency, use native Linux. See Implementation Roadmap for details on WSL2 limitations.

Quick Example

// Define your GPU-accelerated grain
[GpuAccelerated]
public class MyGpuGrain : Grain, IMyGpuGrain
{
    [GpuKernel("kernels/MyKernel")]
    private IGpuKernel<float[], float[]> _kernel;

    public async Task<float[]> ProcessAsync(float[] data)
    {
        // Kernel executes on GPU without launch overhead
        return await _kernel.ExecuteAsync(data);
    }
}

// Use it like any Orleans grain
var grain = grainFactory.GetGrain<IMyGpuGrain>(0);
var result = await grain.ProcessAsync(myData);

Architecture Overview

Orleans.GpuBridge.Core implements two deployment models:

GPU-Offload Model (Traditional)

  • CPU actors offload compute to GPU
  • Best for: Batch processing, infrequent GPU usage
  • Kernel launch overhead: ~10-50μs

GPU-Native Model (Revolutionary)

  • Actors live permanently in GPU memory
  • Ring kernels process messages on GPU
  • Zero kernel launch overhead
  • Sub-microsecond latency: 100-500ns
  • Best for: High-frequency messaging, temporal graphs, real-time analytics

Core Components

Component Description
Orleans.GpuBridge.Abstractions Core interfaces and contracts (IGpuBridge, IGpuKernel<TIn,TOut>)
Orleans.GpuBridge.Runtime Runtime implementation with kernel catalog and device management
Orleans.GpuBridge.BridgeFX High-level pipeline API with fluent interface
Orleans.GpuBridge.Grains Pre-built grain implementations for common patterns
Orleans.GpuBridge.Backends.DotCompute GPU backend abstraction (CUDA, ROCm, CPU fallback)

Use Cases

Financial Services

  • High-Frequency Trading - Order matching at <10μs latency
  • Fraud Detection - Real-time pattern matching on transaction streams
  • Risk Analytics - Portfolio optimization with GPU-resident market data

Scientific Computing

  • Physics Simulations - Particle systems, fluid dynamics, molecular dynamics
  • Bioinformatics - Genome sequence alignment, protein folding

Real-Time Analytics

  • Stream Processing - Event aggregation and pattern detection
  • Hypergraph Analytics - Pattern detection with <100μs latency
  • Temporal Pattern Detection - Fraud detection with causal ordering

Gaming and Simulation

  • Digital Twins - Living entities with physics-accurate simulation
  • Multiplayer Servers - GPU-accelerated physics and AI

Getting Started

Installation

# Install Orleans
dotnet add package Microsoft.Orleans.Server
dotnet add package Microsoft.Orleans.Client

# Install GPU Bridge
dotnet add package Orleans.GpuBridge.Core
dotnet add package Orleans.GpuBridge.Backends.DotCompute

Configure Services

services.AddGpuBridge(options =>
{
    options.PreferGpu = true;
    options.EnableRingKernels = true;
})
.AddKernel(k => k
    .Id("kernels/MyKernel")
    .In<float[]>()
    .Out<float[]>()
    .FromFactory(sp => new MyKernel()));

Next Steps

  1. Getting Started Guide - Build your first GPU-accelerated grain
  2. Concepts and Background - Understand GPU-native actors and ring kernels
  3. Architecture Overview - Deep dive into system design
  4. API Reference - Complete API documentation

Documentation Sections

📚 Articles

Explore in-depth technical articles covering design, implementation, and usage:

🔧 API Documentation

Complete API reference with examples:

Community and Support

Requirements

  • .NET 9.0 or later
  • NVIDIA GPU with CUDA 12.0+ (or AMD GPU with ROCm 5.0+)
  • Windows 10/11 or Linux (Ubuntu 22.04+)
  • Microsoft Orleans 8.0+

License

This project is licensed under the MIT License - see the LICENSE file for details.


Ready to accelerate your Orleans applications?

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