Struct ActorId
pub struct ActorId(pub u32);Expand description
Unique identifier for a GPU actor within a persistent kernel.
This maps to a thread block index in the persistent kernel grid.
Tuple Fields§
§0: u32Trait Implementations§
impl Copy for ActorId
impl Eq for ActorId
impl StructuralPartialEq for ActorId
Auto Trait Implementations§
impl Freeze for ActorId
impl RefUnwindSafe for ActorId
impl Send for ActorId
impl Sync for ActorId
impl Unpin for ActorId
impl UnwindSafe for ActorId
Blanket Implementations§
§impl<T> ArchivePointee for T
impl<T> ArchivePointee for T
§type ArchivedMetadata = ()
type ArchivedMetadata = ()
The archived version of the pointer metadata for this type.
§fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata,
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Converts some archived metadata to the pointer metadata for itself.
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T: ?Sized,
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§impl<T> CallHasher for T
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§fn deserialize(
&self,
deserializer: &mut D,
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Deserializes using the given deserializer
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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Converts self into a Right variant of Either<Self, Self>
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impl<T> LayoutRaw for T
§fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
Gets the layout of the type.